The Knight (Hollow Knight)/AyOgUyS (2024)

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The Knight (Hollow Knight)/AyOgUyS (1)

An enigmatic wanderer who descends into Hallownest carrying only a broken nail to fend off foes.

-Official Manual

Summary:[]

The Knight is the protagonist and only playable character of Hollow Knight.

The Knight is a discarded Vessel. They are the child of the Pale King and the White Lady, born in the Abyss with Void inside their shell. Hornet is the Knight's sister through their shared father. Like the rest of their Vessel siblings, the Knight is genderless.

After climbing out of their birthplace in the Abyss, the Knight witnessed their sibling, the Hollow Knight, being taken out of the Abyss by the Pale King. The entrance to the Abyss was sealed, causing the Knight to fall back down. Sometime after this, despite the entrance being sealed, the Knight and some of their siblings managed to escape the Abyss.

Eventually, the Knight ended up wandering outside of Hallownest for unknown reasons. Spending time in this area caused the Knight to lose their memories, but being there did give them a certain resilience. They returned to Hallownest after a call went out from either the Radiance or the Hollow Knight.

Information:[]

Name: The Knight

Age: Unknown

Gender: Genderless

Size: Unknown, likely around human-sized

Mass: Unknown

Source: Hollow Knight

Power Level: At least 9-A, Low 1-C

Classification: Vessel

Motivation: Seal the Radiance, save Hallownest

Notable Abilities:

  • Superhuman Physical Characteristics
  • Weapon Mastery
  • Soul Absorption (when the Knight hits something with its Nail, it absorbs a portion of their SOUL)
  • Healing (The Knight can heal itself with the absorbed SOUL)
  • Dimensional Travel (Can enter the Dream Realm with the Dream Nail)
  • Surface Scaling (Can cling to and hop off walls with the Mantis Claw)
  • Limited Flight (Can jump mid-air with the Mothwing Cloak and launch itself through the air with the Crystal Heart)
  • Statistics Amplification (Many of the Knight's charms boost its stats)
  • Energy Manipulation (Type 2; Can fire beams of white energy with Gubberfly's Elegy)
  • Transformation (Can transform into a smaller form with the Shape of Unn)
  • Summoning (Many of the Knight's charms can summon battle allies)
  • Intangibility (Can pass through attacks with the Shade Cloak)
  • Plant Manipulation (Can summon thorny vines with Thorns of Agony)
  • Regeneration (Low; Hiveblood allows the Knight to heal its wounds over time)
  • Transmutation (Glowing Womb turns SOUL into Knightlings)
  • Darkness Manipulation (Spells such as Descending Dark and Abyss Shriek are said to be made from SOUL and Shadow)
  • Mind Reading (The Knight can read the thoughts of NPCs, corpses and statues with the Dream Nail)
  • Dream Manipulation (The Knight can drain essence, which is what dreams are made out of, from opponents with the Dream Nail)

Energy Capacity: At least Room Scale (Scales to these feats). Hyperversal Scale (The Void is 4D because it can deny time. Hallownest is larger than the Void making it 5D and the Dream Realm is beyond the physical world making it 6D. The Radiance controls most of the Dream Realm. The Knight can tank and dodge attacks from the Radiance and was even able to kill the Radiance. The Knight can beat the Hollow Knight who is powered by the Radiance)

Speed Level: Massively Hypersonic Combat Speed (Can slash this fast)

Strength Level: Unknown

Resilience Level: At least Room Scale (Scales to these feats). Hyperversal Scale (The Void is 4D because it can deny time. Hallownest is larger than the Void making it 5D and the Dream Realm is beyond the physical world making it 6D. The Radiance controls most of the Dream Realm. The Knight can tank and dodge attacks from the Radiance and was even able to kill the Radiance. The Knight can beat the Hollow Knight who is powered by the Radiance)

  • Resistances:
  • Acid Manipulation (Isma's Tear is a fruit that grants acid resistance to whoever consumes it)
  • Corruption (Unaffected by the Radiance, who corrupts the minds of those who see her)
  • Soul Manipulation, Mind Manipulation, and Empathic Manipulation (Has no soul, mind, or emotions)

Arsenal:

  • Void Heart: Unifies the void under the bearer's will. Makes shades, creatures made of void, non-hostile and non-damaging.
  • Lumafly Lantern: Crystal lantern containing a Lumafly. Brightens dark caverns so wanderers can find their way.
  • King's Brand: Marks the bearer as King. Hallownest's ancient places shall open before it.
  • Hunter's Mark: The mark of a true Hunter.
  • Tram Pass: A lifetime pass to the tramways connecting parts of Hallownest. These passes cost a huge amount of Geo and each purchase required authorisation by the King.
  • Godtuner: Device that resonates with beings of great power. Glows bright upon defeating mighty foes.
  • Old Nail: A traditional weapon of Hallownest. Its blade is blunt with age and wear.
  • Sharpened Nail: A traditional weapon of Hallownest, restored to lethal form.
  • Channeled Nail: A cleft weapon of Hallownest. The blade is exquisitly sic balanced.
  • Coiled Dream Nail: A powerful weapon of Hallownest, refined beyond all others.
  • Pure Nail: The ultimate weapon of the Hallownest, crafted to perfection in order to reveal its true form.
  • Dream Nail: A nail that cuts through the veil between dreams and waking. Allows The Knight to enter the minds of dreamers, read the thoughts of NPCs, corpses, and statues, and drain essence from opponents. The Awoken Dream Nail is a much more potent form of the dream nail, and allows the knight to access dreams it normally couldn't.
  • Mothwing Cloak: A cloak threaded with mothwing strands. Allows the wearer to dash forward in short bursts.
  • Mantis Claw: A claw carved from bone. Allows the wearer to cling to walls and leap off of them.
  • Crystal Heart: The energy core of an old mining golem, fashioned around a potent crystal. Its energy can be channeled to launch the user horizontally at fast speeds.
  • Monarch Wings: Wings of etheral matter that glimmer in the darkness. Grants the user a double-jump.
  • Isma's Tear: Fruit formed from a single hardened tear. Grants the user resistance to acid when consumed.
  • Shade Cloak: A cloak formed from the substance of the abyss. Functions similarly to the Mothwing Cloak, only it allows the user can pass through enemy attacks while using it.
  • Wayward Compass - Whispers its location to the bearer whenever a map is open.
  • Gathering Swarm - A swarm will follow the bearer and gather up any loose Geo.
  • Stalwart Shell - When recovering from damage, the bearer will remain invulnerable for longer.
  • Soul Catcher and Soul Eater - Greatly increases the amount of SOUL gained when striking an enemy with the nail.
  • Shaman Stone - Increases the power of spells, dealing more damage to foes.
  • Dashmaster - The bearer will be able to dash further, more often, as well as dash downwards.
  • Thorns of Agony - When taking damage, The Knight sprouts thorny vines that damage nearby foes.
  • Fury of the Fallen - When close to death, the bearer's strength will increase.
  • Fragile' and Unbreakable Heart - Increases the health of the bearer.
  • Fragile' and Unbreakable Greed - Causes the bearer to find more Geo when defeating enemies.
  • Fragile and Unbreakable Strength - Strengthens the bearer, increasing the damage they deal to enemies with their nail.
  • Spell Twister - Reduces the SOUL cost of casting spells.
  • Steady Body - Keeps its bearer from recoiling backwards when they strike an enemy with a nail.
  • Heavy Blow - Increases the force of the bearer's nail, causing enemies to recoil further when hit.
  • Quick Slash - Allows the bearer to slash much more rapidly with their nail.
  • Longnail and Mark of Pride - Increases the range of the bearer's nail.
  • Baldur Shell - Protects its bearer with a hard shell while focusing SOUL.
  • Flukenest - Transforms the Vengeful Spirit spell into a horde of volatile baby flukes.
  • Defender's Crest - Causes the bearer to emit a heroic odor. This odor damages nearby enemies
  • Glowing Womb - Drains the SOUL of its bearer and uses it to birth hatchlings. These hatchlings explode on enemies and explode and poison if the bearer wear's the Defender's Crest.
  • Quick Focus - Increases the speed of focusing SOUL, allowing the bearer to heal faster.
  • Deep Focus - The bearer will focus SOUL at a slower rate, but the healing effect will double. Stacks with Quick Focus.
  • Lifeblood Heart and Lifeblood Core - When resting, the bearer will gain a coating of lifeblood that protects from a limited amount of damage.
  • Joni's Blessing - The bearer will have a healthier shell and can take more damage, but they will not be able to heal themselves by focusing SOUL.
  • Grubsong - Gain SOUL when taking damage.
  • Gubberfly's Elegy - Imbues weapons with a holy strength. When the bearer is at full health, they will fire beams of white-hot energy from their nail.
  • Hiveblood - Heals the bearer's wounds over time, allowing them to regain health without focusing SOUL, however this can only heal the last injury taken.
  • Spore Shroom - When focusing SOUL, emit a spore cloud that slowly damages enemies.
  • Sharp Shadow - When using Shade Cloak, the bearer's body will sharpen and damage enemies.
  • Shape of Unn - While focusing SOUL, the bearer will take on a new shape and can move freely to avoid enemies.
  • Nailmaster's Glory - Increases the bearer's mastery of Nail Arts, allowing them to focus their power faster and unleash arts sooner.
  • Dream Wielder - Allows the bearer to charge the Dream Nail faster and collect more SOUL when striking foes.
  • Kingsoul - Holy charm symbolising a union between higher beings. The bearer will slowly absorb the limitless SOUL contained within.
  • Dreamshield - Conjures a shield that follows the bearer and attempts to protect them.
  • Weaversong - Summons weaverlings to give the lonely bearer some companionship and protection.
  • Sprintmaster - Increases the running speed of the bearer, allowing them to avoid danger or overtake rivals.
  • Carefree Melody - Contains a song of protection that may defend the bearer from damage.
  • Grimmchild - Worn by those who take part in the Grimm Troupe's Ritual. Summons a small, flying creature that can absorb flame and attack.

Intelligence: Gifted Battle Intelligence, Unknown in most areas (Has shown high battle intelligence against bosses. Able to master new spells after very few tries. Can fight on par with skilled opponents such as Hornet. Able to use its many charms and equipment very effectively with almost no practice)

Weaknesses: None notable

Stamina: Superhuman (Can fight against powerful opponents such as the Radiance for extended periods of time without ever seeming to tire)

Endurance: Unknown, likely Superhuman

Range: Extended Melee Range with Nails, Tens of Metres with Spells

The Knight (Hollow Knight)/AyOgUyS (2024)
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